In particular, it has a wonderful, terrain-based take on magic, with mages conjuring spells from objects, ensnaring attackers in vines or using trees to teleport. The game’s battle system is straightforward – player and computer take turns to move characters around a square grid – but it’s well-wrought and quietly inventive. Sadly, the threats evolve and multiply, too – by the end of a session (an evening or two’s play) even rank-and-file pests may have become deadly opponents. Heroes also age, with play broken into chapters separated by decades: if they survive long enough, they might raise children to continue the struggle when they retire. My current game includes two unlikely lovers, one with a wolf’s head and the other with a talkative parasitic infection. But, more importantly, they grow as people, kindling romance and rivalry, acquiring scars to go with their trophies and venturing on strange, personal quests that often leave them totally altered. If you're making art assets for a mod, here's a link to some Photoshop brushes that our artist Annie uses. Wildermyth was already one of the best games Id ever played when I wrote about it during a week off in 2019. If you have questions or need help, feel free to post here or in our Discord. Your heroes – each a bundle of abilities and traits such as “gritty” or “romantic” – grow as fighters, trading pitchforks for jewelled spears and enchanted capes. Take a look at the Modding Guide on the wiki.
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